Educational technology takes many different forms. One way to
categorize it is by who it is intended to be used by or who has agency when
using it: the learner, the teacher, or the school. Think about the many
different nodes on the system models (K12 or Higher Education) you made in
class. Choose a node or two that were interesting to you and think about how
technology for the learner, the teacher or the system (school/university) might
impact that node.
Science becomes intimidating to students, before its importance
or ‘cool factor’ can even register on their consciousness. Engaging students
through fun ways can include taking into account their individuality, or
personalizing science by encouraging students to express their curiosity and learning
creatively. Some students may even have a dual interest in science/art, or a plain
stronger interest in right-brain stuff, so that learning science by doing this,
may end up enhancing their learning still more.
Technology that would accompany this kind of pedagogy may
range from digital art or aesthetic models or drawings/writing using software
on laptops.
Eventually, students would internalize and retain Science better and take more ownership over the material, if they are involved with the process from the core. Memory-formation in Neuroscience theories is enhanced, by emotional components, so personalizing science or home-schooling students somewhat, or a combination, may bridge the gap between textbooks and pedagogy and the recipients it is meant to reach.
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